Skelewags originally started as a Dia De Los Muertos inspired art
forum project. After I had completed the first piece, I found that
something about these characters really clicked with me. They had
a certain doomed innocence about them that really appealed to
my twisted sense of humour. I continued to develop their little world
within ours, largely for my own amusement.
This started out with the search for interesting textures to use as
backdrops for the scenes and quickly progressed to the point of
interpreting the surfaces or objects from a different perspective.
Designing within restrictions encourages creativity and right from the
start I established rules pertaining to the creation of the Skelewags.
Neither the photographs nor the environments are allowed to be altered, propped or edited in any way.
The illustrations are the result of an idea triggered by
the environment. If there are loose stones or garbage
or stains in the scenes, that was how they were found.
This way the environment leads to the actions rather than
coming up with an idea and fitting an environment to it.
Each piece is a frozen glimpse leading the viewer to
make their own deductions as to what may have
or is about to transpire.